Lowkey Lights by BaseenPlay · Effective 3 November 2026
This policy explains what information Lowkey Lights (the “game”) collects, why, who receives it, which device permissions the game asks for, and the choices you have. The game is published by BaseenPlay (“we”, “us”). If you have a question, write to help@baseenplay.com.
The game is intended for players aged 13 and over. We do not knowingly collect personal information from children under 13. If you believe a child has provided information to us, email us and we will delete it.
| What | Why | Who handles it |
|---|---|---|
| Advertising ID, device identifiers, IP address and the approximate location derived from it, ad requests and interactions | Show and measure ads, prevent fraud, and show personalised ads where you allow it | Google AdMob |
| Install source (which store page or campaign led to the install) | Measure which channels bring players | Google Play Install Referrer, read by the advertising and analytics SDKs |
| Gameplay events, for example runs started and ended, scores, zones reached, tutorial steps, themes unlocked or equipped, purchases, ad views, notification choices and settings changed | Understand how the game is played and improve it | ByteBrew |
| Profile attributes linked to those events: high score, total runs, whether you have purchased or removed ads, number of themes unlocked, whether you joined the daily run, app version | Group players for analysis and balance the game | ByteBrew |
| Device model, operating system and version, language, country (from IP address), session length, network type | Analytics and compatibility | ByteBrew, Google AdMob |
| Crash reports, diagnostic information and an installation identifier | Find and fix crashes | Firebase Crashlytics (Google) |
| What | Why | Who handles it |
|---|---|---|
| Google Play Games sign-in (Android). The game asks Google for a one-time server authorisation code and exchanges it with Unity. Unity receives an identifier for your Google Play Games player, not your email address or password. | Create your player account so progress follows you | Google Play Games Services, Unity Authentication |
| Apple Game Center sign-in (iPhone and iPad) | Same purpose on Apple devices | Apple, Unity Authentication |
| Player name: the display name from your Google Play Games or Game Center profile, or a name you enter in the game if that is not available | Show you on leaderboards | Unity Authentication, Unity Leaderboards |
| Saved game data: progress, statistics, settings, purchases and unlocks, daily run state | Save and restore your game on this and other devices | Unity Cloud Save |
| Scores and leaderboard entries, including daily and all-time boards | Show rankings. Your player name and score are visible to other players. | Unity Leaderboards |
| Purchase confirmations (product, time, order ID) | Deliver what you bought and restore it on a new device | Google Play Billing, Apple App Store. We never receive your card or bank details. |
Settings, tutorial progress, a local copy of your save, cached ad and consent state, and a temporary image created when you share a score (see section 6).
We do not ask for your name, email address, phone number, contacts, calendar, photos, files, microphone, camera, SMS or call history, or precise location. We do not read your clipboard.
The tables below list every permission the game declares. Most are “normal” permissions that Android grants when you install the app. Only notifications (on Android 13 and later) and, on iPhone, tracking and notifications show you a prompt.
| Permission | What the game uses it for | Does it ask you? |
|---|---|---|
Full network accessINTERNET | Cloud save, leaderboards, sign-in, ads, analytics, purchases | No, granted at install |
View network connectionsACCESS_NETWORK_STATE | Detect whether you are online, and show a message if you are not | No, granted at install |
Google Play billingcom.android.vending.BILLING | Buy in-app products and restore them | No. Each purchase asks you to confirm in Google Play. |
Advertising IDcom.google.android.gms.permission.AD_ID | Lets the ad SDK read your advertising ID for ads and analytics. You can reset it or delete it in Android settings. | No, granted at install |
Ad services: ad ID, attribution and topicsACCESS_ADSERVICES_AD_ID, ACCESS_ADSERVICES_ATTRIBUTION, ACCESS_ADSERVICES_TOPICS | Android Privacy Sandbox features that the ad SDK can use to measure ads and show interest-based ads. Controlled in Android settings under Privacy, then Ads. | No, granted at install |
Play install referrerBIND_GET_INSTALL_REFERRER_SERVICE | Lets SDKs read which Play Store page or campaign led to your install | No, granted at install |
Show notificationsPOST_NOTIFICATIONS | Reminders, see section 5 | Yes, on Android 13 and later the game asks. You can say no and still play. |
VibrateVIBRATE | Haptic feedback on taps, mistakes and combos | No, granted at install |
Keep device awakeWAKE_LOCK | Lets the ad, analytics and Google services libraries finish background work | No, granted at install |
Run foreground serviceFOREGROUND_SERVICE | Declared by Google and Unity libraries. The game does not run a visible long-running service. | No, granted at install |
Cloud messaging receivecom.google.android.c2dm.permission.RECEIVE | Declared by Google services libraries. We do not send push notifications from a server. | No, granted at install |
App-internal receiver permissioncom.baseenplay.turnthelightsoff.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION | Added by Android libraries so the app’s own broadcasts stay private to the app | No |
The game also checks whether Google Play services and the Play Store are installed on your device, so that sign-in, billing and web links open correctly.
| Permission | What the game uses it for | Does it ask you? |
|---|---|---|
| Tracking (App Tracking Transparency) | Lets the game and its ad and analytics partners use your advertising identifier to show more relevant ads. If you decline, ads are not personalised with that identifier. | Yes |
| Notifications | Reminders, see section 5 | Yes |
| Game Center | Sign in and leaderboards | Uses the Game Center account already on your device |
The game shows ads through Google AdMob: rewarded ads you choose to watch, interstitial ads between runs, and ads when you open the app. In regions where the law requires it, a Google consent form appears the first time you open the game. If you do not consent, personalised ads and some ad measurement are switched off, and ads may be limited or not shown.
You can reset your advertising ID or opt out of personalised ads in your device settings (Android: Settings, Google, Ads; iPhone: Settings, Privacy and Security, Tracking). You can remove ads by buying the packs in the game that include ad removal.
The game schedules notifications on your device. They are reminders that your attempts have reset and that the daily leaderboards have refreshed. They are created on your device from a fixed schedule, and no personal data is sent to create them. They are cancelled each time you open the game. You can switch them off in the system settings for the game at any time.
When you tap Share on the game over screen, the game creates an image of your result and a short message and passes them to the system share sheet. Nothing is sent anywhere until you choose an app and send it, and then the image and message are handled by that app under its own policy. The image is kept only in the game’s temporary cache on your device. The game does not access your photo library.
Information goes only to the service providers named above, which process it for the purposes described and under their own privacy policies:
Your player name and scores are visible to other players on leaderboards. We may disclose information if the law requires it or to protect the rights and safety of players and the game. If our business is sold or reorganised, information may transfer to the new owner under this policy.
We do not sell your personal information for money. In some US states, allowing an ad partner to receive your advertising ID so it can show personalised ads is called “sharing”. You can stop it with the consent form or your device ad settings, as described in section 4.
Analytics and diagnostic data is kept for up to 90 days. Saved progress, player name and leaderboard entries are kept until you ask us to delete them or the game is retired. Purchase records may be kept longer where the law requires it.
Depending on where you live, you may also have the right to access, correct, port, restrict or object to our use of your data, to withdraw consent, and to complain to your local data protection authority. Residents of California and some other US states have the right to know, delete and correct, and to opt out of sharing for advertising. We do not discriminate against players who use these rights. Email us to use any of them.
For players in the European Economic Area and the United Kingdom: we rely on your consent for personalised ads and ad measurement, on our legitimate interest in running and improving the game for analytics and security, and on the need to perform our contract with you for saves, leaderboards and purchases.
Data is sent over encrypted connections. No method of storage or transmission is perfectly secure. Our providers may process data in countries other than your own, using safeguards required by law.
If we change this policy, we will post the new version at this address and update the date at the top. If a change affects what we collect or which permissions the game uses, we will also tell you in the game.
BaseenPlay
Email: help@baseenplay.com